In fact I prefer it too (though I'm damn sick of those 9 holes) Sound is fine, graphics are still like a PS2 port though, online would be good fun if the mechanics worked. Everyone just wants to play Wii Sports Golf again, and I don't blame them. I can't actually play this game casually with family because no one can putt without taking about 5 hours practice. Now, I've had a lot of practice with this and still can't get it to work, but it seems that I need to take a full gold swing to make a putt. SuperSwingGolf failed, We Love Golf failed, and now Tiger Woods fails too (even with their 1:1 'swing' hype - ie lie) Damn Sports Golf made it work way back in 2006!!! In a related Issue, the second problem is putting. Unbelievable that the most compelling use of the Wii remote has been SO poorly used by developers. All it would take is someone to make a decent looking game with the Wii Sprts Swing Mechanic and it would sell a huge amount. It's amazing how much I see comments of this on various forums. Instead they try all these other techniques which are wholly unsatisfying. After Wii Sports Golf laid down the swing mechanic brilliantly, you'd think a single golf game would have mastered it by now. So what ought to be the best thing about golf on the Wii is thrown out the door straight away. How fast/hard you move on the actual swing itself makes no noticeable difference power of the shot. The 1:1 'swing' mechanic refers purely to how your club appears on screen when you raise your back swing before the actual swing. If you were expecting something like Wii Sports golf, where how hard you swing reflects the power of the shot, think again. The greatest issues 1:1 swing mechanic is a lie. But all the extra money they spent on extra 'party modes' should have been better spent on making the core mechanics work. A very fun play for all age levels and gaming experience. Hank Haney tutoring isn't bad, but could be more in-depth. She likes it because the preview line tells almost exactly where the ball is headed, allowing her to stay competitive, despite her gaming ineptitude. 2-putting many tough greens is commonplace, as it should be! My wife (OMG!!) plays as well in "All-Play" (easy)mode. Putting has the largest learning curve, and takes about 36+ holes to gain your journeyman status (I've played through 180 holes at least, and still dont consider myself a master, but birdies and eagles are not uncommon from 25' + puts). Club ranges, workable draw and fade options and spins are all spot-on. My feeling is this is actually a good thing, as some people (old folks) may not want to pop out a shoulder joint with a hard swing. Swing speed *does* effect power, but not to the extent that length of backswing does. Claims of swing spped not effecting your power %, this is not wholly true. Game mechanics are impressive and very workable, if not perfect. I'm glad my $50 wasn't tossed in the toilet. I was coming in with low expectations, as the series seemed to get worse from 07 to 08. I picked up TW09 after owning TW07 (loved it) and playing TW08 (eh.). Claims of swing spped not effecting your power %, this is not wholly Very fun.
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